{"id":2233,"date":"2025-11-01T12:34:27","date_gmt":"2025-11-01T11:34:27","guid":{"rendered":"https:\/\/hectoresteban3d.com\/?p=2233"},"modified":"2026-07-22T18:57:16","modified_gmt":"2026-07-22T16:57:16","slug":"stylized-stones-material","status":"publish","type":"post","link":"https:\/\/hectoresteban3d.com\/en\/2025\/11\/01\/stylized-stones-material\/","title":{"rendered":"STYLIZED PROCEDURAL COBBLESTONE | MATERIAL DEVELOPMENT"},"content":{"rendered":"<figure class=\"wp-block-image alignfull size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" data-attachment-id=\"2302\" data-permalink=\"https:\/\/hectoresteban3d.com\/en\/stones_unreal\/\" data-orig-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_unreal.png?fit=1920%2C1080&amp;ssl=1\" data-orig-size=\"1920,1080\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"stones_unreal\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_unreal.png?fit=1024%2C576&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_unreal.png?resize=1920%2C1080&#038;ssl=1\" alt=\"\" class=\"wp-image-2302\"\/><\/figure>\n\n\n\n<h1 class=\"wp-block-heading has-text-align-center\" style=\"font-size:55px\"><strong>STYLIZED PROCEDURAL COBBLESTONE | MATERIAL DEVELOPMENT<\/strong>\u00a0<\/h1>\n\n\n\n<hr class=\"wp-block-separator alignfull has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<div style=\"height:72px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Technical details<\/strong>\u00a0<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>\u00a0<strong>Technical Field<\/strong>\u00a0<\/td><td>\u00a0<strong>Information<\/strong>\u00a0<\/td><\/tr><tr><td>Resolution\u00a0<\/td><td>4K<\/td><\/tr><tr><td>Tileable\u00a0<\/td><td>Yes\u00a0<\/td><\/tr><tr><td>Authoring\u00a0<\/td><td>100%\u00a0Substance\u00a0Designer\u00a0<\/td><\/tr><tr><td>Render\u00a0<\/td><td>Unreal\u00a0Engine\u00a05\u00a0<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-image alignwide size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1800\" height=\"2027\" data-attachment-id=\"2319\" data-permalink=\"https:\/\/hectoresteban3d.com\/en\/stones_detail_2_unreal\/\" data-orig-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_detail_2_unreal.png?fit=1800%2C2027&amp;ssl=1\" data-orig-size=\"1800,2027\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"stones_detail_2_unreal\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_detail_2_unreal.png?fit=909%2C1024&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_detail_2_unreal.png?resize=1800%2C2027&#038;ssl=1\" alt=\"\" class=\"wp-image-2319\"\/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Project Goal<\/strong>\u00a0<\/h2>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">This personal project explores the creation of a <strong>tileable procedural material<\/strong> with a <strong>painterly<\/strong> aesthetic, investigating how a fully procedural workflow can be used as an artistic tool rather than solely to recreate realistic surfaces.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The goal was to develop a material with its own visual identity, combining procedural variations in shape, color, and height to achieve a <strong>stylized<\/strong> and <strong>color-driven<\/strong> finish while maintaining a fully reusable and non-destructive system.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Why This Study?<\/strong>\u00a0<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">Explore a <strong>painterly<\/strong> visual language.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">Investigate a <strong>stylized<\/strong> aesthetic with a unique visual identity.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">Emphasize <strong>Base Color<\/strong> as the primary artistic element.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">Use <strong>Roughness<\/strong> to enhance the material's readability through lighting.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">Generate a high-quality <strong>Height<\/strong> map suitable for reuse in future geometry workflows.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Workflow<\/strong>\u00a0<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Reference\u00a0Analysis\u00a0\u2192 Shape Design \u2192 Procedural Stone\u00a0Generation\u00a0\u2192\u00a0Artistic\u00a0Color\u00a0Development\u00a0\u2192\u00a0Roughness\u00a0&amp; Height\u00a0Refinement\u00a0\u2192 Material\u00a0Validation\u00a0in\u00a0Unreal\u00a0Engine\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Production Notes<\/strong>\u00a0<\/h2>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The entire material was created exclusively in <strong>Substance Designer<\/strong> using a fully procedural workflow.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The stones were generated with procedural variations in shape, size, and spacing to avoid repetitive patterns, while color and wear variations were used to reinforce the material's <strong>hand-crafted<\/strong> character.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Although <strong>Base Color<\/strong> defines much of the material's visual identity, <strong>Roughness<\/strong> plays a fundamental role in the perception of volume and its response to lighting.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The <strong>Height<\/strong> map was designed with sufficient detail to be reused as a displacement source in future geometry generation workflows, including <strong>Nanite<\/strong>-ready assets for <strong>Unreal Engine<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>System Features<\/strong>\u00a0<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>100% procedural.\u00a0\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Tileable\u00a0\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Procedural Shape Variation\u00a0\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Size variation between stones.\u00a0\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Chromatic variation.\u00a0\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Wear variation.\u00a0\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\"><strong>Painterly<\/strong> aesthetic.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\"><strong>Color-driven<\/strong> approach.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\"><strong>Roughness<\/strong> used to reinforce the material's reading.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\"><strong>Height<\/strong> prepared for displacement and geometry generation workflows.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">Compatible with pipelines based on <strong>Nanite<\/strong>.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image alignwide size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1800\" height=\"2027\" data-attachment-id=\"2320\" data-permalink=\"https:\/\/hectoresteban3d.com\/en\/stones_detail_3_unreal\/\" data-orig-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_detail_3_unreal.png?fit=1800%2C2027&amp;ssl=1\" data-orig-size=\"1800,2027\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"stones_detail_3_unreal\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_detail_3_unreal.png?fit=909%2C1024&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_detail_3_unreal.png?resize=1800%2C2027&#038;ssl=1\" alt=\"\" class=\"wp-image-2320\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image alignwide size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1800\" height=\"2009\" data-attachment-id=\"2318\" data-permalink=\"https:\/\/hectoresteban3d.com\/en\/stones_detail_1_unreal\/\" data-orig-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_detail_1_unreal.png?fit=1800%2C2009&amp;ssl=1\" data-orig-size=\"1800,2009\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"stones_detail_1_unreal\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_detail_1_unreal.png?fit=917%2C1024&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_detail_1_unreal.png?resize=1800%2C2009&#038;ssl=1\" alt=\"\" class=\"wp-image-2318\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image alignwide size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1752\" height=\"2048\" data-attachment-id=\"2317\" data-permalink=\"https:\/\/hectoresteban3d.com\/en\/material_stones_sphere_unreal\/\" data-orig-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/material_stones_sphere_unreal.png?fit=1752%2C2048&amp;ssl=1\" data-orig-size=\"1752,2048\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"material_stones_sphere_unreal\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/material_stones_sphere_unreal.png?fit=876%2C1024&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/material_stones_sphere_unreal.png?resize=1752%2C2048&#038;ssl=1\" alt=\"\" class=\"wp-image-2317\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image alignwide size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1749\" height=\"2048\" data-attachment-id=\"2316\" data-permalink=\"https:\/\/hectoresteban3d.com\/en\/material_stones_claro_unreal\/\" data-orig-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/material_stones_claro_unreal.png?fit=1749%2C2048&amp;ssl=1\" data-orig-size=\"1749,2048\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"material_stones_claro_unreal\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/material_stones_claro_unreal.png?fit=875%2C1024&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/material_stones_claro_unreal.png?resize=1749%2C2048&#038;ssl=1\" alt=\"\" class=\"wp-image-2316\"\/><\/figure>\n\n\n\n<hr class=\"wp-block-separator alignfull has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Breakdown Material<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The <strong>Base Color<\/strong> constitutes the material's main artistic resource, while the <strong>Roughness<\/strong> provides visual richness through its interaction with lighting.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The <strong>Height<\/strong> map not only defines the material's relief, but was also conceived as a reusable information source for displacement and geometry generation workflows in Unreal Engine via <strong>Nanite<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-jetpack-slideshow\" data-effect=\"slide\"><div class=\"wp-block-jetpack-slideshow_container swiper\"><ul class=\"wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper\"><li class=\"wp-block-jetpack-slideshow_slide swiper-slide\"><figure><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"4096\" height=\"4096\" alt=\"\" class=\"wp-block-jetpack-slideshow_image wp-image-2229\" data-id=\"2229\" src=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/03\/suelo_basecolor.jpg?resize=4096%2C4096&#038;ssl=1\"\/><\/figure><\/li><li class=\"wp-block-jetpack-slideshow_slide swiper-slide\"><figure><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"4096\" height=\"4096\" alt=\"\" class=\"wp-block-jetpack-slideshow_image wp-image-2230\" data-id=\"2230\" src=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/03\/suelo_height.jpg?resize=4096%2C4096&#038;ssl=1\"\/><\/figure><\/li><li class=\"wp-block-jetpack-slideshow_slide swiper-slide\"><figure><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"4096\" height=\"4096\" alt=\"\" class=\"wp-block-jetpack-slideshow_image wp-image-2231\" data-id=\"2231\" src=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/03\/suelo_normal.jpg?resize=4096%2C4096&#038;ssl=1\"\/><\/figure><\/li><li class=\"wp-block-jetpack-slideshow_slide swiper-slide\"><figure><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"4096\" height=\"4096\" alt=\"\" class=\"wp-block-jetpack-slideshow_image wp-image-2232\" data-id=\"2232\" src=\"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/03\/suelo_roughness.jpg?resize=4096%2C4096&#038;ssl=1\"\/><\/figure><\/li><\/ul><a class=\"wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white\" role=\"button\"><\/a><a class=\"wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white\" role=\"button\"><\/a><a aria-label=\"Pause Slideshow\" class=\"wp-block-jetpack-slideshow_button-pause\" role=\"button\"><\/a><div class=\"wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white\"><\/div><\/div><\/div>\n\n\n\n<p class=\"has-text-align-center has-black-color has-text-color has-link-color has-roboto-font-family has-medium-font-size has-custom-font wp-elements-e80c3eb674b17f703b60d0cada3f8e52 wp-block-paragraph\" style=\"font-family:roboto\"><strong>DIFUSSE\/HEIGHT\/NORMAL\/ROUGHNESS<\/strong><\/p>\n\n\n\n<hr class=\"wp-block-separator alignfull has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Final Result<\/strong>\u00a0<\/h2>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">This study demonstrates how a completely procedural material can be used as an artistic exploration tool, combining a <strong>stylized<\/strong> aesthetic with a non-destructive and scalable workflow.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The combination of a carefully crafted <strong>Base Color<\/strong>, an expressive <strong>Roughness<\/strong>, and a reusable <strong>Height<\/strong> allows the material to function not only as a tileable texture, but also as a solid foundation for future geometry generation processes and real-time production.<\/p>\n\n\n\n<hr class=\"wp-block-separator alignfull has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p>STYLIZED PROCEDURAL COBBLESTONE | MATERIAL DEVELOPMENT\u00a0 Detalles T\u00e9cnicos\u00a0 \u00a0Campo\u00a0 \u00a0Informaci\u00f3n\u00a0 Resoluci\u00f3n\u00a0 4K Tileable\u00a0 S\u00ed\u00a0 Authoring\u00a0 100%\u00a0Substance\u00a0Designer\u00a0 Render\u00a0 Unreal\u00a0Engine\u00a05\u00a0 Objetivo del Proyecto\u00a0 Este proyecto personal explora la creaci\u00f3n de un\u00a0material procedural\u00a0tileable\u00a0con una est\u00e9tica\u00a0painterly, investigando c\u00f3mo un flujo de trabajo completamente procedural puede utilizarse como herramienta art\u00edstica y no \u00fanicamente para reproducir superficies realistas.\u00a0 El objetivo fue [&hellip;]<\/p>\n","protected":false},"author":86496142,"featured_media":2302,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"jetpack_seo_schema_type":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_wpcom_ai_launchpad_first_post":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[172264,407969484,595065],"tags":[],"class_list":["post-2233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3dmax","category-substancedesigner","category-vray"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/hectoresteban3d.com\/wp-content\/uploads\/2024\/04\/stones_unreal.png?fit=1920%2C1080&ssl=1","jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p69RBx-A1","jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/posts\/2233","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/users\/86496142"}],"replies":[{"embeddable":true,"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/comments?post=2233"}],"version-history":[{"count":28,"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/posts\/2233\/revisions"}],"predecessor-version":[{"id":3560,"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/posts\/2233\/revisions\/3560"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/media\/2302"}],"wp:attachment":[{"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/media?parent=2233"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/categories?post=2233"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hectoresteban3d.com\/en\/wp-json\/wp\/v2\/tags?post=2233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}