
PROCEDURAL TRIM SHEET | MATERIAL DEVELOPMENT
Technical details
| Technical Field | Information |
| Resolution | 4096² |
| Software | 100% Substance Designer |
| Modular Assets | 3ds Max |
| Render | Unreal Engine 5 |
| Tileable | Yes |





Project Goal
This R&D personal project explores workflows based on procedural trim sheets as a scalable solution for modular environment production. The objective was to evaluate how a single procedural texture resource can generate a wide variety of reusable profiles,
allowing rapid iteration, reducing texture creation time, and improving efficiency during production.
Why Use Procedural Trim Sheets?
- Reusable across multiple modular assets.
- Rapid iteration through a non-destructive procedural workflow.
- Efficient generation of a wide variety of profiles.
- Consistent visual quality from a single texture resource.
Workflow
Reference Analysis → Procedural Trim Sheet Design → Reusable Profile Creation → Modular Asset Production → Environment Validation
Production Notes
The trim sheet is organized into reusable profile sections, allowing multiple modular assets to share a single procedural texture resource while maintaining consistent visual quality.
Production Features
- Completely procedural creation.
- Tileable workflow.
- Two reusable texture resources.
- Optimized for modular environment production.
- Easily expandable with new profiles.
Asset Construction
The modular asset was modeled around the trim sheet, carefully aligning the UVs to maximize texture reuse without compromising the consistency of the ornamental detail.

Radial Trim Application.

Linear Trim Application.
Material Breakdown
Base color/ Normal/ Roughness/ Metallic/ Height.




















