CV


Senior Environment, Props & Material Artist 

Specialized in Environment Art, Props, Material Development, and Technical Art for real-time production, developing asset creation pipelines using 3ds Max, ZBrush, Unreal Engine, and the Adobe Substance ecosystem.

With more than eight years of professional experience in the video game industry, I currently combine freelance production for various studios with specialized teaching in Environment Art, Material Development, and Unreal Engine. My work combines solid artistic execution with a technical production-oriented approach, developing optimized, scalable assets prepared to efficiently integrate within the development pipeline. 


PROFESSIONAL EXPERIENCE 

·2025 – Present 

Senior Environment, Props & Material Artist · White Door Games 

Development of environments, props, and materials optimized for real-time production for commercial video game projects. 

·2024 – Present 

Material Development and Unreal Engine Instructor · UT-HUB 

Instructor of the Master's Degrees in Technical Artist, Visualization in Unreal Engine, and the 2nd Cycle of Game Art.

Specialized training in Material Development, creation of procedural materials with Adobe Substance 3D Designer, PBR texturing with Adobe Substance 3D Painter, and development of technical materials in Unreal Engine 5.

·2022 – 2025 

Environment, Props & Material Artist · Thelma & Boom 

Development of environments, props, and materials for 3D production. 

·2022 – 2024 

Environment, Props & Material Artist · Sngular 

Development of procedural PBR materials for real-time 3D visualization projects. 

·2022 – 2023 

Instructor of the Master's Degree in Advanced Creation of Props and Environments for AAA Video Games · Escuela Trazos 

Specialized training in the complete video game production pipeline, including modeling, UV Layout, baking, PBR texturing, and final integration into Unreal Engine. 

·2016 – 2023 

Environment, Props & Material Artist · Pentadimensional Games 

Participation in the development of commercial video games, intervening in all phases of the production pipeline: prototyping, concept, moodboard creation, High Poly and Low Poly modeling, UV Layout, baking, PBR texturing, composition, lighting, and rendering. 

PUBLISHED VIDEO GAMES 

·2017.-Megaton Rainfall.- PS4, PlayStationVR, PC, Nintendo Switch, Xbox One.

·2017.-Visual effects for the film "Ambrosia". Cinestudio Production Company.

Development of visual effects for the feature film Ambrosia, participating in 3D modeling, texturing, animation, smoke and fire simulations, lighting, rendering, and composition.

2016 – 2017 

Junior Composition Technician · ArtVector 

Digital composition for the feature film 1898: Los últimos de Filipinas.

2015 

3D & Motion Graphics Artist 

Production of animations in 3ds Max and composition in Adobe After Effects for the documentary El Gen de Hugo.


SOFTWARE 

3D Modeling and Production 

  • 3ds Max (Autodesk Certified Professional)  
  • ZBrush  
  • RizomUV  
  • Marmoset Toolbag  

Material Development 

  • Adobe Substance 3D Designer  
  • Adobe Substance 3D Painter  

Game Engine 

  • Unreal Engine 5  

Render and Composition 

  • V-Ray  
  • Nuke  
  • Adobe After Effects  

LANGUAGES 

Spanish — Native

English — Professional working proficiency

CONTACT 

www.linkedin.com/in/héctor-esteban

hectorestebanrich@gmail.com 


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