Senior Environment, Props & Material Artist
Specialized in Environment Art, Props, Material Development, and Technical Art for real-time production, developing asset creation pipelines using 3ds Max, ZBrush, Unreal Engine, and the Adobe Substance ecosystem.
With more than eight years of professional experience in the video game industry, I currently combine freelance production for various studios with specialized teaching in Environment Art, Material Development, and Unreal Engine. My work combines solid artistic execution with a technical production-oriented approach, developing optimized, scalable assets prepared to efficiently integrate within the development pipeline.
PROFESSIONAL EXPERIENCE
·2025 – Present
Senior Environment, Props & Material Artist · White Door Games
Development of environments, props, and materials optimized for real-time production for commercial video game projects.
http://www.whitedoorgames.com/
·2024 – Present
Material Development and Unreal Engine Instructor · UT-HUB
Instructor of the Master's Degrees in Technical Artist, Visualization in Unreal Engine, and the 2nd Cycle of Game Art.
Specialized training in Material Development, creation of procedural materials with Adobe Substance 3D Designer, PBR texturing with Adobe Substance 3D Painter, and development of technical materials in Unreal Engine 5.
·2022 – 2025
Environment, Props & Material Artist · Thelma & Boom
Development of environments, props, and materials for 3D production.
·2022 – 2024
Environment, Props & Material Artist · Sngular
Development of procedural PBR materials for real-time 3D visualization projects.
·2022 – 2023
Instructor of the Master's Degree in Advanced Creation of Props and Environments for AAA Video Games · Escuela Trazos
Specialized training in the complete video game production pipeline, including modeling, UV Layout, baking, PBR texturing, and final integration into Unreal Engine.
·2016 – 2023
Environment, Props & Material Artist · Pentadimensional Games
Participation in the development of commercial video games, intervening in all phases of the production pipeline: prototyping, concept, moodboard creation, High Poly and Low Poly modeling, UV Layout, baking, PBR texturing, composition, lighting, and rendering.
PUBLISHED VIDEO GAMES
·2017.-Megaton Rainfall.- PS4, PlayStationVR, PC, Nintendo Switch, Xbox One.
https://www.playstation.com/es-es/games/megaton-rainfall/
·2023.-Tenebris Pictura.-PS4, PS5, Steam, Xbox One, Xbox Series X/S.
·2017.-Visual effects for the film "Ambrosia". Cinestudio Production Company.
Development of visual effects for the feature film Ambrosia, participating in 3D modeling, texturing, animation, smoke and fire simulations, lighting, rendering, and composition.
2016 – 2017
Junior Composition Technician · ArtVector
Digital composition for the feature film 1898: Los últimos de Filipinas.
2015
3D & Motion Graphics Artist
Production of animations in 3ds Max and composition in Adobe After Effects for the documentary El Gen de Hugo.
SOFTWARE
3D Modeling and Production
- 3ds Max (Autodesk Certified Professional)
- ZBrush
- RizomUV
- Marmoset Toolbag
Material Development
- Adobe Substance 3D Designer
- Adobe Substance 3D Painter
Game Engine
- Unreal Engine 5
Render and Composition
- V-Ray
- Nuke
- Adobe After Effects
LANGUAGES
Spanish — Native
English — Professional working proficiency
CONTACT
www.linkedin.com/in/héctor-esteban














